using UnityEngine;

public class GuideDialogPanel
{   
    public GameObject Go { get; private set; }
    public Transform Tf { get; private set; }
	public UILabel Dialog_txt { get; private set; }
	public UISprite FullMask_sp { get; private set; }
	public UILabel LeftName_txt { get; private set; }
	public UISprite LeftRole_sp { get; private set; }

    public GuideDialogPanel(GameObject obj)
    {
        Go = obj; Tf = obj.transform;
		Dialog_txt = Tf.Find("Dialog_txt").GetComponent<UILabel>();
		FullMask_sp = Tf.Find("FullMask_sp").GetComponent<UISprite>();
		LeftName_txt = Tf.Find("LeftName_txt").GetComponent<UILabel>();
		LeftRole_sp = Tf.Find("LeftRole_sp").GetComponent<UISprite>();
    }
}